Nuclear War
- Tom Mazanec
- Posts: 4199
- Joined: Sun Sep 21, 2008 12:13 pm
Re: Nuclear War
More:
Pride & Shame: The Roots Of US-China Tensions | When Titans Clash | Ep 1/4 | CNA Documentary
https://www.youtube.com/watch?v=FL2gBUxblO8
Niall Ferguson | AUKUS, China, Cold War II
https://www.youtube.com/watch?v=75uTN7x3D18
China's Strategic Vision and it's Implications for the U.S. and Taiwan. Talk by Dr. Andrew J. Nathan
https://www.youtube.com/watch?v=tTSxNFvoMmw
The United States, China, And Taiwan—A Strategy To Prevent War
https://www.youtube.com/watch?v=mGHallDVvOo
Democrats And Republicans Discuss Threat Posed By China
https://www.youtube.com/watch?v=ie6W2Q6TYrQ
The long game: China’s grand strategy to displace American order
https://www.youtube.com/watch?v=a7uW1nLnDeQ
The New Cold War | John Mearsheimer | Tom Switzer | CIS
https://www.youtube.com/watch?v=8mCzbiF5TmQ
Rising Tensions in the Taiwan Straits: Will the Chinese Civil War End with a Bang or a Whimper?
https://www.youtube.com/watch?v=HNWTknTFNS4
USA vs China: The new cold war on the horizon | DW Analysis
https://www.youtube.com/watch?v=taAHtUDo18Q
The Shifting Military Balance across the Taiwan Strait | Lyle J. Goldstein, Oriana Skylar Mastro
https://www.youtube.com/watch?v=HWUB9JSQhLw
Pride & Shame: The Roots Of US-China Tensions | When Titans Clash | Ep 1/4 | CNA Documentary
https://www.youtube.com/watch?v=FL2gBUxblO8
Niall Ferguson | AUKUS, China, Cold War II
https://www.youtube.com/watch?v=75uTN7x3D18
China's Strategic Vision and it's Implications for the U.S. and Taiwan. Talk by Dr. Andrew J. Nathan
https://www.youtube.com/watch?v=tTSxNFvoMmw
The United States, China, And Taiwan—A Strategy To Prevent War
https://www.youtube.com/watch?v=mGHallDVvOo
Democrats And Republicans Discuss Threat Posed By China
https://www.youtube.com/watch?v=ie6W2Q6TYrQ
The long game: China’s grand strategy to displace American order
https://www.youtube.com/watch?v=a7uW1nLnDeQ
The New Cold War | John Mearsheimer | Tom Switzer | CIS
https://www.youtube.com/watch?v=8mCzbiF5TmQ
Rising Tensions in the Taiwan Straits: Will the Chinese Civil War End with a Bang or a Whimper?
https://www.youtube.com/watch?v=HNWTknTFNS4
USA vs China: The new cold war on the horizon | DW Analysis
https://www.youtube.com/watch?v=taAHtUDo18Q
The Shifting Military Balance across the Taiwan Strait | Lyle J. Goldstein, Oriana Skylar Mastro
https://www.youtube.com/watch?v=HWUB9JSQhLw
“Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times.”
― G. Michael Hopf, Those Who Remain
― G. Michael Hopf, Those Who Remain
- Tom Mazanec
- Posts: 4199
- Joined: Sun Sep 21, 2008 12:13 pm
Re: Nuclear War
China lashes out at U.S. for supporting Lithuania in feud with Beijing over Taiwan
January 6, 20225:05 AM ET
https://news.google.com/search?q=taiwan ... id=US%3Aen
January 1, 2022
4:32 AM EST
Last Updated 6 days ago
Aerospace & Defense
In New Year's speech, Taiwan president warns China against 'military adventurism'
https://www.reuters.com/business/aerosp ... 022-01-01/
Taiwan should destroy chip infrastructure if China invades: paper
KEN MORIYASU, Nikkei Asia chief desk editor
January 5, 2022 03:08 JST
https://asia.nikkei.com/Politics/Intern ... ades-paper
December 29, 2021
8:13 PM EST
Last Updated 8 days ago
China
China warns of "drastic measures" if Taiwan provokes on independence
https://www.reuters.com/world/china/chi ... 021-12-29/
Steadying Taiwan for a storm on the horizon
Ryan HassMonday, December 27, 2021
https://www.brookings.edu/blog/order-fr ... e-horizon/
January 6, 20225:05 AM ET
https://news.google.com/search?q=taiwan ... id=US%3Aen
January 1, 2022
4:32 AM EST
Last Updated 6 days ago
Aerospace & Defense
In New Year's speech, Taiwan president warns China against 'military adventurism'
https://www.reuters.com/business/aerosp ... 022-01-01/
Taiwan should destroy chip infrastructure if China invades: paper
KEN MORIYASU, Nikkei Asia chief desk editor
January 5, 2022 03:08 JST
https://asia.nikkei.com/Politics/Intern ... ades-paper
December 29, 2021
8:13 PM EST
Last Updated 8 days ago
China
China warns of "drastic measures" if Taiwan provokes on independence
https://www.reuters.com/world/china/chi ... 021-12-29/
Steadying Taiwan for a storm on the horizon
Ryan HassMonday, December 27, 2021
https://www.brookings.edu/blog/order-fr ... e-horizon/
“Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times.”
― G. Michael Hopf, Those Who Remain
― G. Michael Hopf, Those Who Remain
- Tom Mazanec
- Posts: 4199
- Joined: Sun Sep 21, 2008 12:13 pm
Re: Nuclear War
Taiwan: China's next target? | DW Analysis
https://www.youtube.com/watch?v=VkuNWDG3yNM
https://www.youtube.com/watch?v=VkuNWDG3yNM
“Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times.”
― G. Michael Hopf, Those Who Remain
― G. Michael Hopf, Those Who Remain
- Tom Mazanec
- Posts: 4199
- Joined: Sun Sep 21, 2008 12:13 pm
Re: Nuclear War
The Evolving Military Balance in the Taiwan Strait
https://www.youtube.com/watch?v=4nH9mY0MBaQ
The US, China, & Taiwan: Strategy to Prevent War | Robert Blackwill, Philip Zelikow, Shelley Rigger
https://www.youtube.com/watch?v=zH-NuJX77BY
https://www.youtube.com/watch?v=4nH9mY0MBaQ
The US, China, & Taiwan: Strategy to Prevent War | Robert Blackwill, Philip Zelikow, Shelley Rigger
https://www.youtube.com/watch?v=zH-NuJX77BY
“Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times.”
― G. Michael Hopf, Those Who Remain
― G. Michael Hopf, Those Who Remain
Wargaming What Happens
I am heavily involved with wargaming.
The following article is an in-depth look at what wargames (very complicated ones that have been proven time and again to be very prescient) say about upcoming war with China/Russia.
https://warontherocks.com/2019/04/how-d ... a-wargame/
Here are the key highlights I was sent by a NATO contact doing wargames with European military communities:
Marine Corps War College wargame I organized that allowed students to fight a multiple great state conflict last week. Run at a high level, clearly sponsored and with officers allowed the time to engage, and with an analytical strategic purpose. Also completed within a limited timeframe of a week – so achievable. It incorporates Russia in the Baltics/Ukraine/Poland, China using the opportunity to seize Taiwan and N Korea opportunistically attacking S Korea. A worst-case scenario for NATO and the West but not unrealistic in concept.
The wargames were played by six student teams, or approximately five persons each. There were three red teams, representing Russia, China, and North Korea; combatting three blue teams representing Taiwan, Indo-Pacific Command (Korea conflict) and European Command. Manageable resourcing if the outputs were agreed as adding value to strategic thinking, consideration of capability development and operating at reach with allies. Useful for developing some detailed Red forces thinking too that is based on real world nations rather than fabricated ones that resemble the actual potential adversaries.
Students were given a list of approximately 75 items they could invest in that would give them certain advantages during the game. A fascinating consideration to apply to current and future capability. Interesting that none of the students opted for an additional carrier!
As there was not enough American combat power to fight and win three simultaneous major conflicts, hard strategic choices were unavoidable. The article only really addresses US considerations, although clearly it is a global issue.
The fight in Poland was beyond brutal. By student estimates, the NATO forces lost over 60,000 men and women on the first day (150k in first week) of the fight, Sobering!
These games were designed to help the students think about future conflicts and operational art, and not for serious analytical work. Still, there were several observations that may point the services and Joint Staff toward areas that require more serious analysis. Sets the scope but illustrates that more may be gleaned from it.
The high rate of loss in modern conventional combat challenged student paradigms ingrained by nearly two decades of counter-insurgency operations. For students, who have spent their entire military lives viewing the loss of a squad or a platoon as a military catastrophe, this led to a lot of discussion about what it would take to lead and inspire a force that is burning through multiple brigades a day, as well as a lengthy discussion on how long such combat intensity could be sustained.
To ease the students into the complexity of this wargame, logistics was hugely simplified. Still, much of the post-game discussion focused on the impossibility of the U.S. military’s current infrastructure to support even half the forces in theater or to maintain the intensity of combat implied by the wargame as necessary to achieve victory.
Airpower, the few times it was available, was a decisive advantage on the battlefield. Unfortunately, the planes rarely showed up to assist the ground war, as they prioritized winning dominance of their own domain over any other task. Its about integration in combined and joint operations. Valuable lessons to be drawn from this. Also worth noting is how the very expensive carriers were kept away from threat and would only operate lose to shore when under an overwhelming land based air umbrella.
Neither America nor its allies had any adequate response to the use of chemical weapons by the enemy.
Neither U.S. forces nor allied forces had an answer to counter the overpowering impact of huge enemy fire complexes. I ran a wargame last Feb looking at doctrine and survivability on the modern battlefield set in Estonia against a near-peer enemy. IN both attack and defence, the NATO combat brigades were found by UAVs and written down 50% plus without ever seeing the enemy. They refused to believe the outcomes “because we’re so well trained!” or the “this wouldn’t happen” delusion. We have a lot to learn about near-peer conflict after 20+ years of Iraq and AFG.
Cyber advantages always proved fleeting. Moreover, any cyberattack launched on its own was close to useless.
For those interested, the games used are all part of GMT’s Next War Series, designed by Mitchell Land and Greg Billingsley. I have found these commercial games are far more sophisticated and truer to what we expect future combat to look like than anything being used by most of the Department of Defense’s wargaming community which is often decades behind commercial game publishers when it comes to designing realistic games. In fact, if I was to fault the Next War series for anything, it is that it may be overly realistic and therefore very complex and difficult to master, and time consuming to play.
The following article is an in-depth look at what wargames (very complicated ones that have been proven time and again to be very prescient) say about upcoming war with China/Russia.
https://warontherocks.com/2019/04/how-d ... a-wargame/
Here are the key highlights I was sent by a NATO contact doing wargames with European military communities:
Marine Corps War College wargame I organized that allowed students to fight a multiple great state conflict last week. Run at a high level, clearly sponsored and with officers allowed the time to engage, and with an analytical strategic purpose. Also completed within a limited timeframe of a week – so achievable. It incorporates Russia in the Baltics/Ukraine/Poland, China using the opportunity to seize Taiwan and N Korea opportunistically attacking S Korea. A worst-case scenario for NATO and the West but not unrealistic in concept.
The wargames were played by six student teams, or approximately five persons each. There were three red teams, representing Russia, China, and North Korea; combatting three blue teams representing Taiwan, Indo-Pacific Command (Korea conflict) and European Command. Manageable resourcing if the outputs were agreed as adding value to strategic thinking, consideration of capability development and operating at reach with allies. Useful for developing some detailed Red forces thinking too that is based on real world nations rather than fabricated ones that resemble the actual potential adversaries.
Students were given a list of approximately 75 items they could invest in that would give them certain advantages during the game. A fascinating consideration to apply to current and future capability. Interesting that none of the students opted for an additional carrier!
As there was not enough American combat power to fight and win three simultaneous major conflicts, hard strategic choices were unavoidable. The article only really addresses US considerations, although clearly it is a global issue.
The fight in Poland was beyond brutal. By student estimates, the NATO forces lost over 60,000 men and women on the first day (150k in first week) of the fight, Sobering!
These games were designed to help the students think about future conflicts and operational art, and not for serious analytical work. Still, there were several observations that may point the services and Joint Staff toward areas that require more serious analysis. Sets the scope but illustrates that more may be gleaned from it.
The high rate of loss in modern conventional combat challenged student paradigms ingrained by nearly two decades of counter-insurgency operations. For students, who have spent their entire military lives viewing the loss of a squad or a platoon as a military catastrophe, this led to a lot of discussion about what it would take to lead and inspire a force that is burning through multiple brigades a day, as well as a lengthy discussion on how long such combat intensity could be sustained.
To ease the students into the complexity of this wargame, logistics was hugely simplified. Still, much of the post-game discussion focused on the impossibility of the U.S. military’s current infrastructure to support even half the forces in theater or to maintain the intensity of combat implied by the wargame as necessary to achieve victory.
Airpower, the few times it was available, was a decisive advantage on the battlefield. Unfortunately, the planes rarely showed up to assist the ground war, as they prioritized winning dominance of their own domain over any other task. Its about integration in combined and joint operations. Valuable lessons to be drawn from this. Also worth noting is how the very expensive carriers were kept away from threat and would only operate lose to shore when under an overwhelming land based air umbrella.
Neither America nor its allies had any adequate response to the use of chemical weapons by the enemy.
Neither U.S. forces nor allied forces had an answer to counter the overpowering impact of huge enemy fire complexes. I ran a wargame last Feb looking at doctrine and survivability on the modern battlefield set in Estonia against a near-peer enemy. IN both attack and defence, the NATO combat brigades were found by UAVs and written down 50% plus without ever seeing the enemy. They refused to believe the outcomes “because we’re so well trained!” or the “this wouldn’t happen” delusion. We have a lot to learn about near-peer conflict after 20+ years of Iraq and AFG.
Cyber advantages always proved fleeting. Moreover, any cyberattack launched on its own was close to useless.
For those interested, the games used are all part of GMT’s Next War Series, designed by Mitchell Land and Greg Billingsley. I have found these commercial games are far more sophisticated and truer to what we expect future combat to look like than anything being used by most of the Department of Defense’s wargaming community which is often decades behind commercial game publishers when it comes to designing realistic games. In fact, if I was to fault the Next War series for anything, it is that it may be overly realistic and therefore very complex and difficult to master, and time consuming to play.
Re: Nuclear War
So NATO would allow everyone to die from Chemical weapons attacks and not respond with nukes? (What other option would we have?)
We lose.
And if we don't nuke the Russians and the Chinese until they glow, we deserve to.
We lose.
And if we don't nuke the Russians and the Chinese until they glow, we deserve to.
Re: Nuclear War
One of the points of the article is that whenever the ground commander (from either side) faced an unanticipated setback, they would ask for nuclear release.
In my opinion, and I know others will vehemently disagree, the superiors will not grant these wishes. Nuclear devastation is permanent. Russian/Chinese tactical victories are not.
In my opinion, and I know others will vehemently disagree, the superiors will not grant these wishes. Nuclear devastation is permanent. Russian/Chinese tactical victories are not.
Re: Nuclear War
Tactical allows for retreat. Total defeat would be a nightmare.Navigator wrote: ↑Sun Jan 09, 2022 10:41 pmOne of the points of the article is that whenever the ground commander (from either side) faced an unanticipated setback, they would ask for nuclear release.
In my opinion, and I know others will vehemently disagree, the superiors will not grant these wishes. Nuclear devastation is permanent. Russian/Chinese tactical victories are not.
Better off dead.
Re: Nuclear War
Does the war games simulations help predict the timing of the start of the war according to known variables?
Is your current estimate of timing because war gaming has shown that this year is most opportune time?
You said previously that the adventurism of this year will be planned to end later in the year, presumably because their allies in Congress will be replaced. Do you anticipate land grabs and posturing before a temporary detente of sorts?
Is your current estimate of timing because war gaming has shown that this year is most opportune time?
You said previously that the adventurism of this year will be planned to end later in the year, presumably because their allies in Congress will be replaced. Do you anticipate land grabs and posturing before a temporary detente of sorts?
Re: Nuclear War
John has shown how the exact time to predict the start of the war is impossible. All we have to work with are probabilities and statistics. We can define the distinct eras but anyone who tries to say an exact date and time is crazy.FullMoon wrote: ↑Mon Jan 10, 2022 9:06 amDoes the war games simulations help predict the timing of the start of the war according to known variables?
Is your current estimate of timing because war gaming has shown that this year is most opportune time?
You said previously that the adventurism of this year will be planned to end later in the year, presumably because their allies in Congress will be replaced. Do you anticipate land grabs and posturing before a temporary detente of sorts?
As I've written in the past, crisis wars begin with a chaotic unexpected event. World War I began because a 12-year-old high school student decided in 1914 that it would be fun to shoot an Archduke. WW II began in 1937 because a Japanese soldier had to pee and got lost in the woods. Those wars were a complete surprise, even to the belligerents. That's how WW III will begin. It will be totally irrational, insane and unexpected, and it could happen any day.
“Thou shalt not bow down thyself to them, nor serve them: for I the LORD thy God am a jealous God, visiting the iniquity of the fathers upon the children unto the third and fourth generation of them that hate me; - Exodus 20:5
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